mardi 29 décembre 2009
spaceOne
here the first proposition of the final version of spaceOne.
I hope you will like this and i m waiting your feed back to make some changes of it.
Have a good year friends, at the end we win!
lundi 7 décembre 2009
speed painting white model comparaison
vendredi 4 décembre 2009
lundi 30 novembre 2009
mood lightning
samedi 28 novembre 2009
SpaceOne
vendredi 27 novembre 2009
StageOne
At this time, i ll invite you on a space travel, have you ever talking about spaceone Station ?
SpaceOne station is on the lunar sattelite of megalithe Omega, the big sister of the blue one.
it s call "awoua" why? because my soon who has 5 month's old decided for me, that it!!
It's an agressive planet with corrosifs 's gazs on his surface, the men who work there have an life expectancy limited but the pay is really good. This explain the present of lot of protections mesures and private police controls...In this first picture you could see the top level of hélium 3's mine on the left and some gateways...
SpaceOne station is on the lunar sattelite of megalithe Omega, the big sister of the blue one.
it s call "awoua" why? because my soon who has 5 month's old decided for me, that it!!
It's an agressive planet with corrosifs 's gazs on his surface, the men who work there have an life expectancy limited but the pay is really good. This explain the present of lot of protections mesures and private police controls...In this first picture you could see the top level of hélium 3's mine on the left and some gateways...
the final touch
i close this job at this time, i ve added some unsharpe filter and some level adjust of it. I use the mistake i ve done on this picture to work better on the next job. I prefer drawing where i go before use 3d but in this case i couldn't. i will work for me next time and respect all the step and i sure the result will be better. See you all ...
lundi 23 novembre 2009
gallerie_paintOver
dimanche 22 novembre 2009
gallerie
vendredi 6 novembre 2009
creatureDesMarais
lundi 26 octobre 2009
gorrilSkull
dimanche 25 octobre 2009
wally
vendredi 23 octobre 2009
mardi 20 octobre 2009
dimanche 18 octobre 2009
nature Entity
lundi 28 septembre 2009
rosemary's baby
dimanche 27 septembre 2009
walk on the beach
walk on the beach
jeudi 24 septembre 2009
gouche painting
vendredi 18 septembre 2009
vampire
vampire2010_colowip8
i go on this stage. It's slow and i need a lot of concentration. another side it s give me a lot of pleasure, it s like a game to reveal some forms as buds. I use some pictures wich i divert as the skin of my girlfriend, she breastfeeding at this time and have good visible's veins, héhé...sorry for that:p
you will see the result at the next post..
jeudi 17 septembre 2009
vampire colo02
mercredi 16 septembre 2009
vampire2010
mardi 15 septembre 2009
level color 4
the last straitght line before the end, maybe the most difficult since all the mistakes right now could destroy the whole. It s the good thing to show the work at good friends, or at you docs!
Maybe you will see a lot of things i refuse to see because i m too bore of it, but i will agree after a rest for sure. Then i wait for all subjections, thanks by advance guys (and girls:p)
lundi 14 septembre 2009
lost_color Level 3
i try to go on the color stage without lost my objective of the render type. I use this train to test some news technics and risk some color way. The result will be few wild i guest but i'm not despair to reach my object. it s difficult to not have the global color at the begining, i prefered to have my first plan color. I will corrige that later.
vendredi 11 septembre 2009
jeudi 10 septembre 2009
lost_drawing
mercredi 9 septembre 2009
lost
The second stage is for me to found how to make my framing. I know my subject is the squeleton. It s difficult to visualise in is head how composite all the stuff in order the image work. The 3d is a way to help that, it s quick and we can test. Here's the first blocking, i have adding the anchor at the first plan, the advanced show the subject and help to increase the depth. notice the form of the links, i learn this form through an picture of a maritime museum
human's chain
when i work with my girlfriend, she's given me a book wich talken about human's trade. I remember a chapter wich explain how french trader throw their "goods" when english's boat hunt the slavers. They attached all the prisonners at the chain of the anchor and let it gone under the deep of the sea. I will try to show the picture i saw in my head at the first read. It's a dual work with my girlfriend how help me to find the good outline.
Here'is the first drawing at the begining....
mardi 8 septembre 2009
aquadeepColor
there is the lasr version, i hope the definitive. It s time to work to an athor image maybe under sea too. I feel a lot of things to learn about the subaquatic environnement, it will be really interesting. There are three ways i would like visit and touch with my work, the fear and mysterious ambience, the "open eyes" lightning, and the historical's stop time....I don't know rigth now how to translate that:)
dimanche 6 septembre 2009
aquaDeepColor
mercredi 2 septembre 2009
underSea_littlepocket_The Way to color
Ok, i will try to colorize the undersea's sketching right now. The first stage is according to me to redraw some stuffs and have a sufficient good and clear line to color.
I have asked to my girlfriend to take care of the caracter, she choosed to draw a young girl.
i 've used ps and painter to redraw all stuffs
lundi 31 août 2009
undersea_LittlePocket
samedi 29 août 2009
hot wheel
vroomm
jeudi 27 août 2009
speedRacing
sketching trainning
jeudi 6 août 2009
Ameris Matte Def
Voilà la version définitive, cela fait environ une semaine que je travail dessus, je l'ai assez vue pour l'instant. J'y reviendrais peu être plus tard, je suis plutôt content du résultat car j'ai utilisé de nouvelles techniques. Je voulais un engin qui prend son inspiration dans des formes maritimes, je voulais une impression d'être ailleurs que sur terre et que le ciel fasse lui aussi marin. Bien sur ce n'est pas parfais mais j'ai pris beaucoup de plaisir à le faire, la partie 3d fut très rapide et j'ai pu me lâché en 2d sur photoshop. J'adore la partie du travail où l'on commence à se raconter des histoires en peignant, un vrai gosse qui jouant à dieu.... j'imagine que en progressant se sera la partie la plus plaisante car un moment on sent que l'on pourrait passez de l'autre côté du miroir. Pour se qui est de faire bouger tout cela, j'avoue ne pas avoir la patience, si on me file plein de machine pour cela à la limite, mais n'ayant pas de baby foot à la maison je vais pas commencer à me taper des rendus...
mercredi 5 août 2009
matte painting
samedi 1 août 2009
preparation Pour le Matte
J'ai commencé le travail des maps de displaces et des greebles. Il est difficile d'optimiser les calcul pour obtenir une image satisfaisante, j'ai des textures numérisés en .map pyramidales et des approxi régler sur une subdive à 4 alors que j'aurrais bien poussé le niveau à 5 mais l'ordi ne suit pas. En plus de ces contre temps il me reste le premier plan à modeliser , je me languis d'attaquer le matte....
vendredi 31 juillet 2009
modelingHD
jeudi 30 juillet 2009
mercredi 29 juillet 2009
concept Art
Inscription à :
Articles (Atom)